Rummy Glossary


The game of Rummy, the most popular online game in India, is played with at least a deck of 52 cards. Before knowing to play Rummy, it is essential to know what constitutes a deck of 52 cards. A deck will have cards of four different suits viz. Spade, clubs, Hearts and Diamonds each owning four face value cards – Ace, King, Queen and Jack. If you are interested to know how many even number cards are in the deck, here it is:

2, 4, 6, 8 and 10 are the even number cards found in each suit and since there are four suits into to, the total even number cards will be 5×4 = 20.

Having known the constitution of cards as above, let us go through the tips to play Rummy.

  1. Rummy is the game played with an objective of forming at least two sequences one of which must be a pure one and the remaining cards will be used to form sequences or sets. So, remember this objective carefully and give your priority to form pure sequence first. This is the important tip for any Rummy player.
  2. Holding high value cards is a taboo and so discard them as far as possible immediately so that you are not burdened with more points.
  3. Know how to use joker cards (wild card / printed joker) since they can be used to replace any card to form a sequence or set. Do remember joker cards cannot be used to form pure sequences.
  4. Have a close watch on the moves of your opponents and ascertain from their actions as to what type of arrangements they are trying to form. The following methods can be used to gauge your opponents and influence them.
    1. Discard a random card that you have a two of and see if your opponent picks it up. If he does you will know what sequence is he looking for.
    2. Keep discarding lower value cards or picking up high value cards for three to four consecutive turns so that you can confuse your opponent into thinking that you are about to finish the game.
    3. Keep drawing cards from the open deck which will confuse your opponents who will fold the cards thinking you are winning the game. This act of confusing your opponent is called bluffing.
  5. Do not hold any card for too long. Keep changing your plan as per the existing situation and be flexible. Persevering with just one plan is not a clever idea to win Rummy. Always look for plan B.
  6. If you are unable to finish the game holding difficult set of cards, just drop yourself from the game so that at least you are not losing with more points. You can either drop yourself at the beginning of the game or at the middle of the game.

So those were the tips to win the game of Rummy which is essential for any Rummy player to know before proceeding to play the game of online Rummy. You can check previous post on “how to play 13 cards rummy” here, It may help you to play rummy like champions. 

Regardless of whether you’re new to Rummy or a long-lasting fan, you’ve most likely gone over a term or two amid a diversion that you might not have been comfortable with. Every single indoor amusement and outside diversions have their own glossary. Information of the terms utilized as a part of online rummy can enhance your comprehension of this diversion.

Joker-The printed joker of the deck is utilized as a part of the diversion. It has no points. To make the game intriguing, one trump card is picked towards the start of the game and it is dealt as a joker. The three different cards of this specific number are dealt as jokers and they do have points. Joker is utilized to form impure sets and sequences.

Draw-Either you pick a card or you dispose off a card. Each time you do this at the session of your turn it is named as a draw. In each diversion there is one picking slot and one disposing of space.

Discard- Putting a card that’s not required by you in the ‘Discard’ pile is known as Discard.

Declare- When the player wishes to end the game, when he/she has met the motivation behind the game that implies he/she has framed all the groupings and sets then, one can declare the game. This can occur on the principal move as the cards may as of now be in appropriate order.

Drop-Players can quit playing the game whenever they need. This alternative is regularly practiced by players who trust they have poor cards. Players get pre-chosen points if there is an occurrence of a drop.

Meld – When cards are shaped into sets and sequences then it is called as a meld.

In the game of 13 cards online Rummy, while forming of at least two sequences is mandatory to show, the balance cards can be used to form another sequence or a set. So, what is a set? Let us see step by step what constitutes a set and how is it formed.

  1. A set is nothing but grouping of three or four cards of different suits having same values.
  1. This is how a set can look like:  2222

Here the value 2 of spade is grouped with the 2s of other suits (Dice, Clubs and Hearts).

  1. Similarly, a set can also be formed as below: KKKK

Here all the Ks of various suits are grouped together to form a set. Likewise, you can group As, Js and Qs.

  • Invalid set:

Supposing you are playing with more than one pack of cards, you cannot form set with same suit having same values. For instance, a set formed as below will be declared as an invalid set. QQQQ

One important thing to remember is that you make sure that your focus on forming a set starts only after you are successful in forming sequences including a pure one.

A set can be formed with or without a joker too and the maximum number of jokers you can use is two as a set cannot have more than 4 cards for a valid declaration.

A sequence is just opposite to that of a set. Forming of at least two sequences is mandatory in a 13-card game one of which needs to be a pure one, unlike the set. Here is the point by point description of what a sequence is all about.

A sequence is nothing but grouping of consecutive cards of the same suits. This is the example of a sequence. 4567 Here with the same suit “Diamond” they have arranged four consecutive numbers starting from 4 to 7.

A sequence can also be formed like below: AKQJ

A, K, Q, J are considered in card games as consecutive values and thus form a sequence when grouped with same suit. In the above example, they are grouped with “Hearts” and thus they are sequentially arranged. Anything contrary to the aforesaid examples, having different suits used, will be rejected and will not be counted as a sequence when it is submitted for validation in a group.

Forming sequence is further categorized into two:

  1. Pure Sequence
  2. Impure Sequence.

a.) Pure sequence: This is a mandatory sequence to be formed with consecutive cards of a same suit without a wild card or a joker.

b.) Impure sequence: This is same as that of pure sequence except that you are entitled to use a wild card or a printed joker to complete it.